1 (and most importantly) .) THE COUNTERACTIVE PLAYSTYLE IS TOO GOOD
The aggresive (or any other) playstyle needs to be EQUAL to the counteractive playstyle. This would allow whoever the better player is to win. Right now whoever plays in the most counteractive way possible wins. This playstyle is most prevelant in high silver/gold elo. Which is where most players are anyways. The counteractive playtstyle doesn’t need to be nerfed, other playstyles just needs to be buffed. It is boring to play against the same lame playstyle game after game after game. People are simply not playing anymore because they’re sick of it. It is incredibly boring and this state of the game needs to change.
2.)RECOVERING HAS TOO MANY MIXUPS AND MOST CHARACTERS CANT BE EDGEGUARDED
No platform fighter should have smash ultimate tier recovery. Every stage having an endless wall (aside from a few) and all characters getting their jump/ airdodge back AND an extra wall jump made sense for rivals 1 because there were no ledges, but now there ARE ledges and the game should’ve been worked around this new thing and it wasn’t. Giving the characters a billion ways to recover AND a ledge was a horrible idea. Being off-stage doesn’t feel like a disadvantage state in this game at all and it should. Being off the stage is supposed to be a bad thing.
3.)THERE IS NOT ENOUGH IN THIS GAME FOR CASUALS
I know this game was aimed at comp nerds, but that was a god awful decision. It should be aimed at everyone. There are no for fun casual stages with hazards. There are no items. and yes, items are fun. There is no mode that lets you set whatever rules you want that people can queue into. It’s just 1v1, FFA with 3 stocks, or doubles with 3 stocks. Let people play how they want to play. Arcade mode wasn’t finished and arcade is like all this game has aside from queueing into 1v1, doubles, or ffa endlessly. That gets boring REALLY fast if you’re anyone other than some guy trying to get good at the game. No story mode, nothing with lore. This game should’ve been delayed by like a year. Also the “casual” mode in this game is used by tryhards to try new characters because no one wants to tank their rank
You’re ridiculous if you think this game is dying
ok
i agree that there is not enough fort casuals. the game feels very incomplete. I honestly also somewhat agree that camping is (too?) good at my livel (gold player) and hella lame. Point 2 is subjective, but honestly, suprisingly agreeable list!
you are actually wrong. offensive and defensive play should not be equal. offensive should be better so noone wants to be on the defense. thats how most modern fighting games work. without that people will resort to campy play style like we see now.

for me recoveries feel like they’ve reached a relativly good spot. the bad recoveries have enough mix ups to make it back (so that they can stand a chance) and there are ways to punish pretty much all recovery routes against everyone minus Wrastor even if you have to wait for them to get close to the wall, ledge, or stage to punish them. Then there’s Wrastor on most stages he can land for free but it’s only 1 character
If workshop isn’t fixed and story mode takes too long, this game could die before it’s great. I’m really worried,