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overshoot options feel weak#1732

?

because of the strength of in place aerials and shield, overshoot aerials feel particularly weak when they should be a call out for dash back.

I think this is mostly due to the fact that aerial oos is such an incredibly strong option even vs well spaced and low aerials.

a year ago
2

yup, for the same reasons trying to dash through someone’s shield as a neutral mixup (like you’d often see a marth or fox in melee do, or even luigi with wavedash) is almost non-existant in this game. You can TRY to do it but 99% of the time you’re gifting the opponent a free hit if he clicks any button since every hitbox comes out instantly and has 0 risk on whiff

a year ago
1

Too little startup on a lot of moves and too few recovery frames make it practically impossible to whiff punish. I get that aerials should not be easy to whiff punish, but as it is, there is basically never a time when people are necessarily vulnerable, like landing is in Smash. Whiffing moves should be more committal than it is right now.

a year ago
1