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Replace weight with damage multipliers.#1749

?

I’m pretty aware this is probably a case of “players make bad devs” type suggestion. especially since the game is already designed and balanced around the weight system. But I’ve always wanted a platfighter that just made “lighter/heavier” characters take more/less damage. So that way attacks can have a more predictable effect based on the shown percentage across the entire cast.

a year ago
S

Doesn’t this effectively achieve the same thing as what’s already happening though? Weight reduces knockback distance but it doesn’t do anything about knockback angle. Angle is entirely up to the attack itself and the opponent’s DI. For heavy characters you have to hit them more to get higher percents to get the knockback distance you want. If you change weight to damage defense, meaning heavier characters take less percent from each hit, the result is the same in that you need to hit them more to achieve the percent you need for the knockback distance you want.

a year ago
1

There’s the problem that weight only comes into play when it comes to horizontal KB and vertical is based on fall speed. Plus the fact that both of those determine how easy/hard it is to combo characters at certain percents. So, yeah, those things need to stay.

a year ago

Weight affect vertical knockback as well just not as much as fallspeed does

a year ago