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Make turnaround grabs more useful#1759

I’ve noticed that turnaround grabs have the same hitbox as your normal grab. It became a niche but still useful mechanic from modern smash games to completely useless in Rivals 2

a year ago
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Yeah, how smash handles it is that they have extended hitboxes with the purpose of catching people running in or landing, but in Rivals 2, turnaround grabs are actually so pointless outside of small interactions involving running past shield. I hope they improve them too.

a year ago

Yeah pivot grabs are often a character’s best grabs in smash. They’re typically slower than standing grab and sometimes slower than dash grab, but they tend to have the largest disjoint and less endlag than dash grab. In this game, there’s literally no reason to use pivot grabs instead of jump-cancel grab.

a year ago