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Increase recovery on Smash Attacks and recoveries when landing on stage#1777

W

As said in the title, both should have noticibly more recovery on certain characters. Zetter, Clairen and Ranno, for example, can smash attack (and miss) virtually for free in neutral and, at worst, go from advantage stage to disadvantage state. (It doesn’t help that these smash attack frequently have larger hitboxes than their animations would lead you to believe.)
Same goes for their recoveries. Zetter and Clairen can hit you with their recoveries when going on stage and recover before you can tech and go back to neutral. Ranno has a up-special similar to Lox with a sizable hitbox where he lands. Unlike Lox, who takes forever to recover, Ranno gets to act far sooner.

Smash attacks and recoveries on stage should be commitments and the frame data ought to reflect this, which it does not currently.

a year ago
1

I think they should just decrease other characters landing on stage to make it more in line with Zetter, but I agree with more recovery on throwing out strongs. Grabbing ledge is too picky right now so if they just increase recovery time from landing on stage everyone is just going to get free strongs on anyone recovering since ledge poking tools are so strong right now.

a year ago
1