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Keyboard having Multiple Angles#505

While this isn’t perfect, I am begging for y’all to allow the Walk modifier to modify the X axis midair as well as when walking. If done, it should allow for the same aerial drift differences as well as four additional angles with 360 recovery.
Example: Zetterburn Up+B+WalkMod should be equal to a more steep, upward angle.

2 years ago
5

Implementing the box-style controller innovations on keyboard would be so good

2 years ago
8

+1 to the angle mod for keybord. Adding an additional 2 binds for modX and modY would cover all you’re 16 bases. But like Charakatura mentioned above just turning the walk mod into modX would satisfy most use cases.

2 years ago
4
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Yup, modX and modY pretty much have to be added to make keyboard more playable. Boxx style controllers already have this figured out, their example can be followed here

2 years ago
2
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Agreed, and anything that improves keyboard experience

a year ago