
While this isn’t perfect, I am begging for y’all to allow the Walk modifier to modify the X axis midair as well as when walking. If done, it should allow for the same aerial drift differences as well as four additional angles with 360 recovery.
Example: Zetterburn Up+B+WalkMod should be equal to a more steep, upward angle.

Implementing the box-style controller innovations on keyboard would be so good

+1 to the angle mod for keybord. Adding an additional 2 binds for modX and modY would cover all you’re 16 bases. But like Charakatura mentioned above just turning the walk mod into modX would satisfy most use cases.
Yup, modX and modY pretty much have to be added to make keyboard more playable. Boxx style controllers already have this figured out, their example can be followed here
Agreed, and anything that improves keyboard experience