If I want to buy a $15 skin, I have to spend $20 to get that amount of bucks. Or if I want to buy a $5 skin, I have to spend $10. Please fix this.

We need several smaller increments. Being forced to buy large quanities of Bucks at a time is a predatory strategy that most microtransaction games use to keep up buyer “momentum.” You’re always left with some currency in your account, which influences you to spend “just a little more” to get a cosmetic, or prevent that small amount of currency to go to waste.
I would expect Aether Studios to cut down on manipulations like this, and I hope they do. Ideally they should let us buy exactly as many bucks that’s needed to unlock an item, on purchase.

Don’t let this be the hotdog and the bun issue.
Rivals can and should be better.
I agree with OP but neither of you other guys understand how that hotdog and bun issue actually works.
Rivals monetization is specifically designed to not be predatory like that. Other games don’t let you buy an amount of currency that would let you buy two skins, they only let you buy one skin and then have an awkward amount left over to convince you to pay for another skin.
1000 bucks lets you buy one rare skin, or two normal skins. If you get that twice you could get a normal skin and an epic. It’s incredibly straightforward. There is no hotdog and bun issue.
I’d still like it if there were a wider range of increments to be payed, that would be better, but these accusations of predatory design in the least predatory shop I’ve ever seen are ridiculous.

@Anonymous And when we buy a 320 buck Palette, then what happens?

honestly I just want smaller amounts so I can pay less for stuff. I wanted to buy spooky loxodont but because of the lowest being 1000 I had to pay around £8.50 for it. sure I probably won’t ever have to buy aether bucks again, but it’s still a bit.. awkward.

Too bad there’s not a way to just set how many i want to buy.

