
Auto-walk suggestion: have an option to dash or walk without having to bind another key. This would also mean having fastfall on by default which isn’t the case right now with auto-walk (currently, you need to have the walk/run mod held to fastfall.)
or it could all be implemented for preference and just more options in general for people :).
Dash buffer suggestion: make it so that holding a direction after another action (jump, attack, crouch) will initiate another dash. I understand the way it is now makes it good to cancel jab into tilts and do tilts after jump but there’s probably a better way to implement this.
I update this comment every once in a while to add more suggestions.

I need alt bindable so badly. Hell, even just enable the key and leave it at that; even if it does shortcuts or whatever at least then I can use AutoHotkey to set it the way I do for Rivals 1. The only way I can play the game effectively without a comfortable shorthop button is picking Fleet, sniffing glue, and spamming side special and strong attacks in neutral.

Seriously the main thing keeping me from spending money on this game is I’m not sure if I can stick with it if the alt key remains unusable. Dan please, I beg. My $20 is on the line, Dan!

also these pls https://rivals-of-aether-ii-launch.nolt.io/33

Adding in the angle mod suggestion from here #505
a suggestion for more than 8 ankles on keyboard please, for example Zetterburn’s up-special which has 16 ankles .. :/ implementing it with mod-walk key for example?
Thanks for suggesting, commenting for anything improving the keyboard experience