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#1886
Please go to https://rivals-of-aether-ii-patch-11.nolt.io/ for the latest discussion
72
Possibility to disable opponent skins
#1887
I would like an option to disable opponents skins entirely because I've encountered multiple times some skins that have effect that hurt my eyes (a retro red one looking in particular), making me unable to even continue to play the match, and it's p
2
Players Locked into Dash Attack – A Call for Consistency or Clarity
#1882
Currently, players are locked into performing a dash attack unless they utilize certain techniques like back-dashing, crouch-canceling, or wavedashing before executing a tilt or jab. While these methods work, this input design feels arbitrary compar
9
Make a "101" video for Etalus.
#1884
I appreciate the work put into the tutorial as I found it really well executed. However, I was more confused that every character in the roster has a infographic or video explaining their moveset and yet Etalus on launch doesn't. This make it harder
5
Hide Forsburn's Shadow while he's in travel for Up Special
#1881
Title, you can see an example in this clip here: https://medal.tv/games/rivals-2/clips/jwZ3MfoHwXfM9kCPr?invite=cr-MSxVNFcsMTgyMjMyNjE0LA As you can see, the Forsburn teleports into the smoke, but the shadow follows his path, meaning the Forsburn's
7
Bug: Etalus Up Air working on ungrabbable opponents
#1885
When using Etalus Up Air on a player that is in grab protection, they are still able to be grabbed and thrown. This is not how wrastor's down b works, the only other hit grab in the game.
2
Bug: No longer shows ledge box when Stage Collision is enabled
#1883
In training mode, in previous patches, stage collision showed a small green box on the ledge to show if the ledge is being held or now. As of the current patch 1.1.0, that box is no longer there.
1
Was Etalus playtested?
#1880
Why does he get to have a melee dair that spike kills people sub 50? Hello? Maybe try giving that to the rest of the cast. Also why is his fair a nuclear bomb that kills at 80 on bad DI? Meanwhile Loxodont's bair won't kill at 140 on survival DI by
1
If the plan is to bring back buddies, please make them less distracting
#1879
Use the 2.5D to your advantage to have buddies move around slightly in the background on a different plane than the players. Basically think what Smash does with Pokemon Trainer or Rex.
3
Automatically create controller binding with a generated code
#1878
It should be nice to make it so when we create a controller's binding the game generates a code we can enter to get that exact binding. This would help in offline tournament where we have to play on several consoles/PC. It would help gain a lot of
5
Enable visible hitboxes in more than just training mode
#1877
Pretty much what the title says. Let us show hitboxes in local (vs, arcade, random bot), all casual online, and ESPECIALLY in saved replays. The reason I'd like this is that training mode has its limits being just trying to lab things out of practic
6
An option to dissable shield toggle
#1876
Sometimes you can let go of shield and other times you tap shield too fast and it toggles it on and it's really annoying to be stuck in shield midmatch. It's also not explained anywhere that shields works like that so I thaught it was a bug for a wh
1
Local play experience rewards are way too low
#1875
Currently offline play rewards are VERY slow, making the game a grind, especially with limited options to adjust play. Playing online and getting destroyed by the more hardcore base, even in casual mode as I grind and try to get skins and things isn
2
Nerf ledge regrab invincibility
#1874
Invincibility on three concecutive regrabs without touching stage is pretty reduculous and "uninteractive". There is no lack of ledge options with the traditional smash ones and the new special get ups. The only purpouse of dropping to regrab woul
6
Input display for Replays
#1872
Let me see into the minds of these individuals online by allowing us to have an input display per player on the replays. Itll be really funny (perhaps even educational)
6
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